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cfg do CS:S
Autor Wiadomość
aKiRa 
Head Admins
Public Relations


Ulubiona gra: w dwa ognie
Wiek: 27
Wysłany: Wto 06 Gru, 2005 23:21   cfg do CS:S

Kod:
unbindall
bind "ENTER" "+use"
bind "ESCAPE" "cancelselect"
bind "," "buy primammo"
bind "." "buy secammo"
bind "/" "+showscores"
bind "0" "slot10"
bind "3" "slot3"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "b" "buymenu"
bind "c" "radio3"
bind "f" "impulse 100"
bind "h" "commandmenu"
bind "i" "messagemode"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "timeleft"
bind "u" "messagemode2"
bind "x" "radio2"
bind "z" "radio1"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F4" "bug"
bind "F5" "jpeg"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "DEL" "drop"
bind "PGDN" "+reload"
bind "END" "impulse 201"
bind "KP_LEFTARROW" "lastinv"
bind "KP_END" "invnext"
bind "KP_DOWNARROW" "invprev"
bind "MWHEELDOWN" "slot1"
bind "MWHEELUP" "slot2"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+jump"
bind "MOUSE3" "slot4"
bind "MOUSE4" "+attack2"
bind "PAUSE" "pause"
cl_righthand "1"
cl_team "default"
cl_class "default"
cl_detail_max_sway "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_force "0"
cl_detail_avoid_recover_speed "0"
closecaption "0"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
cam_command "0"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "-1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_wingmanwarrier_centerhack "0"
joy_wingmanwarrier_turnhack "0"
joy_diagonalpov "0"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "5.000000"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graph "3"
net_scale "5"
net_graphpos "3"
net_graphsolid "1"
voice_modenable "1"
hud_fastswitch "1"
muzzleflash_light "1"
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "1"
cl_autohelp "0"
cl_radartype "0"
cl_radaralpha "200"
cl_locationalpha "150"
cl_crosshaircolor "0"
cl_dynamiccrosshair "1"
cl_scalecrosshair "1"
cl_crosshairscale "1200"
cl_crosshairalpha "200"
cl_crosshairusealpha "0"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "3"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
scene_showlook "0"
scene_showmoveto "0"
commentary "0"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "sky_day01_06"
sv_backspeed "0.6"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
volume "1.0"
snd_pitchquality "1"
snd_digital_surround "0"
vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "0"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "1"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"
sv_forcepreload "0"
sv_voiceenable "1"
sv_logbans "0"
sv_log_onefile "0"
sv_logecho "1"
sv_logfile "1"
sv_logsdir "logs"
dsp_enhance_stereo "0"
dsp_volume "1.0"
dsp_slow_cpu "0"
cl_allowupload "1"
mp_decals "200.000000"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "1"
r_eyegloss "1"
skill "1"
r_aspectratio "0"
con_enable "1"
cl_downloadfilter "all"
cl_allowdownload "1"
cl_forcepreload "0"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/vgui/logos/Spray_bullseye.vtf"
cl_timeout "30"
cl_showpluginmessages "1"
tv_nochat "0"
cl_cmdbackup "2"
sv_unlockedchapters "1"
bgmvolume "1"
password ""
cl_updaterate "80"
cl_cmdrate "80"
name "aKiRa"


moj cfg do source.
kto mi powie co tu pozmieniac zeby grafika nie wygladala najzalosniej a zebym mial troche klatek bo teraz zenada.
mam w porywach 50 ale norma to 29.
komap nie mam slabego bo 3GH pentium+ GF 5600 + 1G ramu
jak ktos ma jakies pomysly to dajcie mi tu prosze.
_________________
< dupa >

(_|_)

< /dupa >
 
 
 
MaZZeo 
Woody LoL

Wiek: 18
Wysłany: Wto 06 Gru, 2005 23:24   

akira - moim zdaniem nie warto, bo ja pamiętam że miałem config specjalnie żęby wyciągnąć więcej fpsów, a wyszło na to że grwa wygląda dennie, a klatki wzrosły o 5-10 może...

lepiej już grać na tych 30 (wcale nie tak mało przy technologii SOURCE) i cieszysz się grafą...
 
 
 
Squilo 
Rada Naczelna
I see Dead People


Ulubiona gra: Wstępna... :D
Wiek: 27
Wysłany: Sro 07 Gru, 2005 01:52   

akira to jest moje... ja ten cfg skopiowalem od kolesia co na boardzie wkleil.... dziala calkiem calkiem...

Kod:
unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+attack2"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "c" "radio2"
bind "d" "+back"
bind "e" "+forward"
bind "f" "+moveright"
bind "g" "cheer"
bind "h" "commandmenu"
bind "i" "messagemode"
bind "j" "+reload"
bind "l" "impulse 201"
bind "n" "nightvision"
bind "p" "messagemode2"
bind "q" "drop"
bind "r" "lastinv"
bind "s" "+moveleft"
bind "t" "+voicerecord"
bind "v" "radio3"
bind "w" "+use"
bind "z" "radio1"
bind "CTRL" "impulse 100"
bind "SHIFT" "+duck; walkoff"
bind "F1" "buymenu"
bind "F2" "buy primammo"
bind "F3" "buy secammo"
bind "F4" "buyequip"
bind "F5" "autobuy"
bind "F6" "rebuy"
bind "F7" "load quick"
bind "F8" "chooseteam"
bind "F10" "quit prompt"
bind "F12" "jpeg"
bind "INS" "say HeHe"
bind "PGDN" "name arrrrrrr"
bind "PGUP" "name Squilo"
bind "END" "say THX"
bind "MWHEELDOWN" "slot2"
bind "MWHEELUP" "slot1"
bind "MOUSE1" "+attack; walkoff"
bind "MOUSE2" "+jump"
bind "MOUSE4" "walkt"

bind "DOWNARROW" "exec black.cfg" 
bind "RIGHTARROW" "exec green.cfg"
bind "UPARROW" "exec blue.cfg"     
bind "LEFTARROW" "exec red.cfg"

cl_righthand "0"
cl_team "default"
cl_class "default"
cl_detail_max_sway "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_force "0"
cl_detail_avoid_recover_speed "0"
closecaption "0"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "3"
cl_observercrosshair "1"
cam_command "0"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "-1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_wingmanwarrier_centerhack "0"
joy_wingmanwarrier_turnhack "0"
joy_diagonalpov "0"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "1.200000"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graph "0"
net_scale "5"
net_graphpos "2"
net_graphsolid "1"
voice_modenable "1"
hud_fastswitch "1"
muzzleflash_light "1"
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "1"
cl_autohelp "0"
cl_radartype "1"
cl_radaralpha "200"
cl_locationalpha "150"
cl_crosshaircolor "0"
cl_dynamiccrosshair "3"
cl_scalecrosshair "1"
cl_crosshairscale "2000"
cl_crosshairalpha "200"
cl_crosshairusealpha "0"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "1"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
scene_showlook "0"
scene_showmoveto "0"
commentary "0"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "sky_day01_05"
sv_backspeed "0.6"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
volume "1.0"
snd_pitchquality "1"
snd_digital_surround "0"
vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "0"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "1"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"
sv_forcepreload "0"
sv_voiceenable "1"
sv_logbans "0"
sv_log_onefile "0"
sv_logecho "1"
sv_logfile "1"
sv_logsdir "logs"
dsp_enhance_stereo "1"
dsp_volume "1.0"
dsp_slow_cpu "0"
cl_allowupload "1"
mp_decals "50.000000"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "1"
r_eyegloss "1"
skill "1"
r_aspectratio "0"
con_enable "1"
cl_downloadfilter "all"
cl_allowdownload "1"
cl_forcepreload "0"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/vgui/logos/Spray_bullseye.vtf"
cl_timeout "30"
cl_showpluginmessages "1"
tv_nochat "0"
cl_cmdbackup "2"
sv_unlockedchapters "1"
bgmvolume "1"
password ""

name "Squilo"

zoom_sensitivity_ratio "1.0"


fps_max "99"
fastsprites "0"
cl_crosshair_translucent "0"
cl_weather "0"
setinfo "vgui_menus" "0"

cl_cmdrate 100
cl_updaterate 100
cl_interpolate 1
cl_interp 0.01
cl_smooth 0
rate 25000

mat_dxlevel 90
gameui_hide 0



cl_ejectbrass "0"
cl_interp "0.03"
cl_interpolate "1"
cl_phys_props_enable "0"
cl_ragdoll_physics_enable "1"
cl_show_bloodspray "0"
cl_show_splashes "0"
cl_ragdoll_collide "0"
//mat//

mat_antialias "0"
mat_bufferprimitives "1"
mat_bumpbasis "0"
mat_clipz "0"
mat_compressedtextures "1"
mat_dxlevel "70"
mat_fastnobump "1"
mat_fastspecular "1"
mat_bumpmap "0"
mat_specular "0"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcehardwaresync "1"
mat_loadtextures "1"
mat_mipmaptextures "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_trilinear "0"
mat_vsync "0"

//General//

fps_max "101"
mp_decals "50"
rate "250000"

muzzleflash_light "0"
con_enable "1"
fog_enable_water_fog "0"
gl_clear "1"

rope_averagelight "0"
rope_smooth "0"
rope_subdiv "0"

sv_voicecodec "voice_speex"

//r//

r_3dnow
r_avglight "0"
r_decal_cullsize "1"
r_decals "0"
r_dispfullradius "0"
r_drawdetailprops "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_lightaverage "0"
r_lightinterp "0"
r_lod "2"
r_mmx
r_modellodscale "0.3"
r_PhysPropStaticLighting "0"
r_propsmaxdist "500"
r_renderoverlayfragment "0"
r_rootlod "2"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "0"
r_shadows "0"
r_sse
r_sse2
r_teeth "0"
r_WaterDrawRefraction "0"
r_waterforceexpensive "0"
r_worldlightmin "1"
r_worldlights "1"
r_eyeglintlodpixels "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"

echo "Cfg Loaded"


cl_ragdoll_physics_enable 0
cl_phys_props_enable 0
mat_fastnobump 1
cl_show_splashes 0
mat_bumpmap 0
mat_specular 0
mp_decals 50
r_lod 5
mat_picmip 4
r_decals 0
r_shadows 0
budget_show_history 0
cl_ejectbrass 0
cl_phys_props_max 0
violence_agibs "1"
violence_hgibs "1"
violence_hblood "1"
violence_ablood "1"
cl_show_bloodspray "1"
Ť01:08:58ť {Pentagram`rr`aw} cl_interp 0.1
Ť01:09:00ť {Pentagram`rr`aw} cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_smooth 0
_________________

 
 
 
Nietoperek 
Łowcy
deMo


Ulubiona gra: C&C: 3, Cry
Wiek: 21
Wysłany: Sro 07 Gru, 2005 20:16   

o QWA ale długi config :D

Squilo druknij se go na sral taśmie powieś w kiblu i ciesz swój wzrok configiem na sral taśmie :D

Będziesz mógł se go czytać załatwiając swoje potrzeby w WC :D
_________________
 
 
 
aKiRa 
Head Admins
Public Relations


Ulubiona gra: w dwa ognie
Wiek: 27
Wysłany: Sro 07 Gru, 2005 20:25   

masz offtopa toperz bo tutaj mam problem a ty piszesz glupoty
_________________
< dupa >

(_|_)

< /dupa >
 
 
 
Squilo 
Rada Naczelna
I see Dead People


Ulubiona gra: Wstępna... :D
Wiek: 27
Wysłany: Sro 07 Gru, 2005 20:38   

batman & akira ten cfg jest dlugi bo jest moj cfg a w polowie jest dodany cfg kolesia co se skopiowalem wiec sie powtarzaja komendy....
_________________

 
 
 
Nietoperek 
Łowcy
deMo


Ulubiona gra: C&C: 3, Cry
Wiek: 21
Wysłany: Sro 07 Gru, 2005 20:44   

aKiRa napisał/a:
masz offtopa toperz bo tutaj mam problem a ty piszesz glupoty


THX :D Myślałem że to TEAMT squilo bo taki sam SQUILO zalożył :|
A po 2 zmieńcie te sygnaturki bo sie mylicie :D
No nic to oznacza AKIRA wojne !!!!

A po 2 temat dawno sie zakończył :D
MaZZeo Ci odp że to nie ma sensu coś zmieniać :]
_________________
 
 
 
Squilo 
Rada Naczelna
I see Dead People


Ulubiona gra: Wstępna... :D
Wiek: 27
Wysłany: Czw 08 Gru, 2005 14:51   

akira wkrotce zapodam tutaj cfg na ktorym gram i bedziesz mogl sobie skopiowac.... tylko zrobie z nim porzadek co zeby sie komendy nie powtarzaly.... ja na nim wyciagam dosyc sporo fps i ladnie sie gra :D
_________________

 
 
 
tracer 

Ulubiona gra: Counter-strike
Wiek: 17
  Wysłany: Nie 15 Sty, 2006 11:34   

Siemka ja wam dam moje sry "gurbiego" cfg i chciałbym abyscie mi powiedzieli czy grafike i fps da sie Zwiekszyc <co?>


unbindall

echo " "
echo " "
echo " "
echo " "
echo " &--^^-----------,----------,-------,------^, "
echo " | | ||||::::: `-----------' | = "
echo " '+---------- ------------------^---------; "
echo " `\_,----------,----------,------------' "
echo " / XXXXXX /'| / "
echo " / XXXXXX / ` / "
echo " / XXXXXX /`======='' " "
echo " / XXXXXX / "
echo " / XXXXXX / "
echo " (_________( "
echo " `--------' "
echo " "
echo " "
echo " "
echo " "
echo " "
echo " "

alias "spk1" "speak one"
alias "spk2" "speak two"
alias "spk3" "speak three"
alias "spk4" "speak four"
alias "spk5" "speak five"
alias "spk6" "speak six"
alias "spk7" "speak seven"
alias "spk8" "speak eight"
alias "spk9" "speak nine"
alias "spk10" "speak ten"
alias "spk11" "speak eleven"
alias "spk12" "speak twelve"
alias "spk13" "speak thirteen"
alias "spk14" "speak fourteen"
alias "spk15" "speak fifteen"
alias "spk16" "speak sixteen"
alias "spk17" "speak seventeen"
alias "spk18" "speak eighteen"
alias "spk19" "speak nineteen"
alias "spk20" "speak twenty"
alias "spk21" "speak twenty.one"
alias "spk22" "speak twenty.two"
alias "spk23" "speak twenty.three"
alias "spk24" "speak twenty.four"
alias "spk25" "speak twenty.five"
alias "spk26" "speak twenty.six"
alias "spk27" "speak twenty.seven"
alias "spk28" "speak twenty.eight"
alias "spk29" "speak twenty.nine"
alias "spk30" "speak thirty"

///<****************************|Ngrywanie demka|********************************


alias "demko" "nag1"
alias "nag1" "record Gurbi_001; dev1; echo Nagrywanie dema Demko_001.; dev0; spk1; alias demko zan1"
alias "zan1" "stop; dev1; echo Nagrywanie dema GuRbI_001 zakonczone.; dev0; spk save.ok; alias demko nag2"
alias "nag2" "record Gurbi_002; dev1; echo Nagrywanie dema Demko_002.; dev0; spk2; alias demko zan2"
alias "zan2" "stop; dev1; echo Nagrywanie dema GuRbI_002 zakonczone.; dev0; spk save.ok; alias demko nag3"
alias "nag3" "record Gurbi_003; dev1; echo Nagrywanie dema Demko_003.; dev0; spk3; alias demko zan3"
alias "zan3" "stop; dev1; echo Nagrywanie dema GuRbI_003 zakonczone.; dev0; spk save.ok; alias demko nag4"
alias "nag4" "record Gurbi_004; dev1; echo Nagrywanie dema Demko_004.; dev0; spk4; alias demko zan4"
alias "zan4" "stop; dev1; echo Nagrywanie dema GuRbI_004 zakonczone.; dev0; spk save.ok; alias demko nag5"
alias "nag5" "record Gurbi_005 ;dev1; echo Nagrywanie dema Demko_005.; dev0; spk5; alias demko zan5"
alias "zan5" "stop; dev1; echo Nagrywanie demaGuRbI_005 zakonczone.; dev0; spk save.ok; alias demko nag6"
alias "nag6" "record Gurbi_006; dev1; echo Nagrywanie dema Demko_006.; dev0; spk6; alias demko zan6"
alias "zan6" "stop; dev1; echo Nagrywanie dema GuRbI_006 zakonczone.; dev0; spk save.ok; alias demko nag7"
alias "nag7" "record Gurbi_007; dev1; echo Nagrywanie dema Demko_007.; dev0; spk7; alias demko zan7"
alias "zan7" "stop; dev1; echo Nagrywanie dema GuRbI_007 zakonczone.; dev0; spk save.ok; alias demko nag8"
alias "nag8" "record Gurbi_008; dev1; echo Nagrywanie dema Demko_008.; dev0; spk8; alias demko zan8"
alias "zan8" "stop; dev1; echo Nagrywanie dema GuRbI_008 zakonczone.; dev0; spk save.ok; alias demko nag9"
alias "nag9" "record Gurbi_009; dev1; echo Nagrywanie dema Demko_009.; dev0; spk9; alias demko zan9"
alias "zan9" "stop; dev1; echo Nagrywanie dema GuRbI_009 zakonczone.; dev0; spk save.ok; alias demko nag10"
alias "nag10" "record Gurbi_010; dev1; echo Nagrywanie dema Demko_010.; dev0; spk10; alias demko zan10"
alias "zan10" "stop; dev1; echo Nagrywanie dema GuRbI_010 zakonczone.; dev0; spk save.ok; alias demko nag11"
alias "nag11" "record Demko_011; dev1; echo Nagrywanie dema Demko_011.; dev0; spk11; alias demko zan11"
alias "zan11" "stop; dev1; echo Nagrywanie dema GuRbI_011 zakonczone.; dev0; spk save.ok; alias demko nag12"
alias "nag12" "record Gurbi_012; dev1; echo Nagrywanie dema Demko_012.; dev0; spk12; alias demko zan12"
alias "zan12" "stop; dev1; echo Nagrywanie dema GuRbI_012 zakonczone.; spk save.ok; dev0; alias demko nag13"
alias "nag13" "record Gurbi_013; dev1; echo Nagrywanie dema Demko_013.; dev0; spk13; alias demko zan13"
alias "zan13" "stop; dev1; echo Nagrywanie dema GuRbI_013 zakonczone.; spk save.ok; dev0; alias demko nag14"
alias "nag14" "record Gurbi_014; dev1; echo Nagrywanie dema Demko_014.; dev0; spk14; alias demko zan14"
alias "zan14" "stop; dev1; echo Nagrywanie dema GuRbI_014 zakonczone.; spk save.ok; dev0; alias demko nag15"
alias "nag15" "record Gurbi_015; dev1; echo Nagrywanie dema Demko_015.; dev0; spk15; alias demko zan15"
alias "zan15" "stop; dev1; echo Nagrywanie dema GuRbI_015 zakonczone.; spk save.ok; dev0; alias demko nag16"
alias "nag16" "record Gurbi_016; dev1; echo Nagrywanie dema Demko_016.; dev0; spk16; alias demko zan16"
alias "zan16" "stop; dev1; echo Nagrywanie dema GuRbI_016 zakonczone.; spk save.ok; dev0; alias demko nag17"
alias "nag17" "record Gurbi_017; dev1; echo Nagrywanie dema Demko_017.; dev0; spk17; alias demko zan17"
alias "zan17" "stop; dev1; echo Nagrywanie dema GuRbI_017 zakonczone.; spk save.ok; dev0; alias demko nag18"
alias "nag18" "record Gurbi_018; dev1; echo Nagrywanie dema Demko_018.; dev0; spk18; alias demko zan18"
alias "zan18" "stop; dev1; echo Nagrywanie dema GuRbI_018 zakonczone.; spk save.ok; dev0; alias demko nag19"
alias "nag19" "record Gurbi_019; dev1; echo Nagrywanie dema Demko_019.; dev0; spk19; alias demko zan19"
alias "zan19" "stop; dev1; echo Nagrywanie dema GuRbI_019 zakonczone.; spk save.ok; dev0; alias demko nag20"
alias "nag20" "record Gurbi_020; dev1; echo Nagrywanie dema Demko_020.; dev0; spk20; alias demko zan20"
alias "zan20" "stop; dev1; echo Nagrywanie dema GuRbI_020 zakonczone.; spk save.ok; dev0; alias demko nag21"
alias "nag21" "record Gurbi_021; dev1; echo Nagrywanie dema Demko_021.; dev0; spk21; alias demko zan21"
alias "zan21" "stop; dev1; echo Nagrywanie dema GuRbI_021 zakonczone.; spk save.ok; dev0; alias demko nag22"
alias "nag22" "record Gurbi_022; dev1; echo Nagrywanie dema Demko_022.; dev0; spk22; alias demko zan22"
alias "zan22" "stop; dev1; echo Nagrywanie dema GuRbI_022 zakonczone.; spk save.ok; dev0; alias demko nag23"
alias "nag23" "record Gurbi_023; dev1; echo Nagrywanie dema Demko_023.; dev0; spk23; alias demko zan23"
alias "zan23" "stop; dev1; echo Nagrywanie dema GuRbI_023 zakonczone.; spk save.ok; dev0; alias demko nag24"
alias "nag24" "record Gurbi_024; dev1; echo Nagrywanie dema Demko_024.; dev0; spk24; alias demko zan24"
alias "zan24" "stop; dev1; echo Nagrywanie dema GuRbI_024 zakonczone.; spk save.ok; dev0; alias demko nag25"
alias "nag25" "record Gurbi_025; dev1; echo Nagrywanie dema Demko_025.; dev0; spk25; alias demko zan25"
alias "zan25" "stop; dev1; echo Nagrywanie dema GuRbI_025 zakonczone.; spk save.ok; dev0; alias demko nag26"
alias "nag26" "record Gurbi_026; dev1; echo Nagrywanie dema Demko_026.; dev0; spk26; alias demko zan26"
alias "zan26" "stop; dev1; echo Nagrywanie dema GuRbI_026 zakonczone.; spk save.ok; dev0; alias demko nag27"
alias "nag27" "record Demko_027; dev1; echo Nagrywanie dema Demko_027.; dev0; spk27; alias demko zan27"
alias "zan27" "stop; dev1; echo Nagrywanie dema GuRbI_027 zakonczone.; spk save.ok; dev0; alias demko nag28"
alias "nag28" "record Gurbi_028; dev1; echo Nagrywanie dema Demko_028.; dev0; spk28; alias demko zan28"
alias "zan28" "stop; dev1; echo Nagrywanie dema GuRbI_028 zakonczone.; spk save.ok; dev0; alias demko nag29"
alias "nag29" "record Gurbi_029; dev1; echo Nagrywanie dema Demko_029.; dev0; spk29; alias demko zan29"
alias "zan29" "stop; dev1; echo Nagrywanie dema GuRbI_029 zakonczone.; spk save.ok; dev0; alias demko nag30"
alias "nag30" "record Gurbi_030 ;dev1; echo Nagrywanie dema Demko_030.; dev0; spk30; alias demko zan30"
alias "zan30" "stop; dev1; echo Nagrywanie dema GuRbI_030 zakonczone.; spk save.ok; dev0; alias demko Koni"
alias "koni" "dev1; echo Nagrywanie od slotu _001; dev0; alias demko nag1"


alias dev1 "developer 1"
alias dev0 "developer 0"


///<***************************|Moje controlsy|*****************************
name "tracer"
bind "[" "name trac3r"
bind "]" "name :o_O:"
bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind t "mike"
bind r "+reload"
bind e "lastinv"
bind , "buyammo1"
bind . "buyammo2"
bind b "buy"
bind z "radio1"
bind x "radio2"
bind c "radio3"
bind g "+use"
bind f "drop"
bind "ALT" "+voicerecord"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind space "+jump"
bind ctrl "+duck"
bind shift "walkmode"
bind y "messagemode"
bind u "messagemode2"
bind m "chooseteam"
bind n "nightvision"
bind - "radar_t"
bind TAB "+statusrpt"
bind backspace "demko"
bind F5 "snapshot"
bind "ESCAPE" "cancelselect"
bind h "+commandmenu"
bind "PAUSE" "pause"
bind q "hand_switch"

crosshair "1.000000"
sensitivity "1.400000"
zoom_sensitivity_ratio "1.8"
volume "1"


r_drawviewmodel "1"
hud_fastswitch "1"
hud_centerid "1"
+mlook
+jlook
cl_righthand "0"
fps_max "100"
fps_modem "100"
fastsprites "0"
cl_dynamiccrosshair "1"
cl_weather "0"
net_graph "3"
net_graphpos "1"
net_scale "5"
con_color "255 255 255"
cl_crosshair_color "255 255 255"
topcolor "30"
bottomcolor "3"
spec_menu "0"
_cl_autowepswitch "0"
s_eax "1"
hisound "2.000000"
bgmvolume "0.000000"
MP3Volume "0.000000"
_snd_mixahead "0.1"
voice_scale "1.000000"
cl_bobcycle "0.8"
cl_radartype "1"
gl_spriteblend "0"
ex_interp "0.05"
violence_hblood "3"
violence_ablood "3"
violence_hgibs "3"
violence_agibs "3"

///<********************************|Sloty|*********************************


bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"



//===================================
//=========== client
//===================================


rate "20000"
cl_updaterate "65"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_shadows "1"
cl_timeout "300"
cl_weather "0"
cl_cmdbackup "6"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "75"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
cl_corpsestay "1.000000"
_cl_autowepswitch "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_corpsestay "1"
cl_crosshair_color "50 250 50"
cl_crosshair_size "large"
cl_crosshair_translucent "1"
cl_radartype "1"




//===================================
//=========== hud
//===================================

hud_capturemouse "1"
hud_draw "1"
hud_fastswitch "0"
hud_centerid "1"
hud_takesshots "0"




//===================================
//=========== Saund.Seting
//===================================

s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "1.000000"
s_eax "1.000000"
volume "1.000000"
suitvolume "1.000000"
hisound "2.000000"
bgmvolume "2.000000"
MP3Volume "0.800000"




//===================================
//=========== Mysz
//===================================

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
lookstrafe "0.000000"
lookspring "0.000000"
sensitivity "2"
zoom_sensitivity_ratio "1.2"
joystick "0.000000"
+mlook
+jlook




//===================================
//=========== fps
//===================================

fps_max "101.0"
fps_modem "101.0"



///<***************************|Ciche chodzenie|****************************


alias "walkon" "+speed; wait; alias walkmode walkoff;,mode,activated"
alias "walkoff" "-speed; wait; alias walkmode walkon;,mode,deactivated"
alias "walkmode" "walkon"

///<********************************|Radar|*********************************


alias radar_t radar0
alias radar0 "alias radar_t radar1; hideradar"
alias radar1 "alias radar_t radar0; drawradar"

///<****************************|Pokaz Statsy|******************************


alias +statusrpt "+showscores"
alias -statusrpt "-showscores"



///<**********************************|Noz|*********************************


alias hand_switch "left_hand"
alias left_hand "setinfo lefthand 1; w3; alias hand_switch right_hand; w3; weapon_knife; w3; w3; lastinv"
alias right_hand "setinfo lefthand 0; w3; alias hand_switch left_hand; w3; weapon_knife; w3; w3; lastinv"
alias w3 "wait; wait; wait"


///<*******************************|Kupowanie|******************************


//---[x] AK47 & M4A1 [x]---
bind "kp_end" "ak47; m4a1; primammo; defuser"

//---[x] Galil & Famas [x]---
bind "kp_downarrow" "galil; famas; primammo; defuser"

//---[x] Bull & SG551 [x]---
bind "kp_pgdn" aug; sg552; primammo; defuser"

//---[x] Sc()u+ [x]---
bind "kp_leftarrow" "scout; primammo; defuser"

//---[x] MpS [x]---
bind "kp_5" "mp5; primammo; defuser"

//---[x] EcO [x]---
bind "kp_home" "hegren; defuser; flash"

//---[x] FLASH [x]---
bind "kp_uparrow" "flash"

//---[x] SMOKE [x]
bind "kp_pgup" "sgren"

//---[x] AWP/AWM [x]---
bind "kp_ins" "awp; primammo; defuser"

//---[x] NIGHTHAWK [x]---
bind "kp_rightarrow" "nighthawk; secammo; defuser"

//---[x] HeLmE+ [x]---
bind "kp_plus" "vesthelm; vest"

//---[x] All [x]---
bind "kp_enter" "vesthelm; hegren; flash; flash; sgren; primammo, secammo; defuser"


///<******************************|Mowienia|******************************


bind v "say ^_^"

bind del "say Witam Was tracer"

alias +killspray "radio3; menuselect 9; impulse 201"
alias -killspray "slot10; wait; wait; wait; slot10"

bind "alt" "+killspray"



echo "all system loading"

speak all.systems.loading
 
 
 
Squilo 
Rada Naczelna
I see Dead People


Ulubiona gra: Wstępna... :D
Wiek: 27
Wysłany: Nie 15 Sty, 2006 14:27   

misiek.... ale to jest cfg do CS-a 1.6 a my tu rozmawiamy na Temat CSS....
_________________

 
 
 
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