Wysłany: Sro 11 Sty, 2006 07:31 Czy cos w tym CFG jest niedozwolone??
Jest to config "geforce.cfg" znalazlem go na jakiejsc stronce jak szukalem sposobu na moje beznadziejne fpsy
Powiedzcie czy cos w tym cfg moze byc nielegalne...
Cytat:
// Set the maximum texture size (higher may look better, but may slow performance if set too high)
gl_max_size "512"
// Enable model smoothing. Disabling (0) may increase fps a bit
gl_smoothmodels "0"
// Speeds up renndering on some 3dfx cards (and maybe others), but may cause flickering on some video cards
gl_ztrick "1"
// Enable amplified (higher) waves in water, 1 may decrease FPS
gl_wateramp "0"
// Set texture size rounding-down value (higher rounds more, resulting in lower quality and higher FPS)
gl_round_down "512"
// Enable light holes (0 may improve perfomance)
gl_lightholes "0"
// Set player rendering quality (0,1,2, higher is faster and lower quality)
gl_playermip "2"
// Set rendering quality (0,1,2, higher is faster and lower quality)
gl_picmip "0"
// Enable allowing slight cracks between textures, setting to 1 may look better on some video cards, but will be a bit slower (fewer fps)
gl_keeptjunctions "0"
gl_reportjunctions "0"
// Creates a uniform light source with no shadows (OpenGL only)
gl_monolights "0"
// Enable rendering of visible objects only (0 will slow fps)
gl_cull "1"
// Enables dynamic lighting - the light reflections glowing objects make on other objects nearby, such as rockets and the flashlight (0 may improve fps)
r_dynamic "0"
// Enable inclusion of monsters in glow sprite occlusion checking (1 will decrease perfomance)
r_traceglow "0"
// Forces MMX calculation methods for MMX CPU's (set to 1 if your CPU supports MMX Any p2 does, as do most newer AMD and Cyrix chips. If using 1 reduces perfomance, set back to 0)
r_mmx "0"
// Enable drawing underwater polygons (must be 1 for r_wateralpha to work)
r_novis "0"
// Enable max brightness, local game only
r_fullbright "0"
// Enable alpha blending underwater (r_novis muse be 1 for this to work)
r_wateralpha "0"
// Enable reflective textures (0 may improve performance)
r_mirroralpha "0"
// Set the frequency of shimmering on glowing shells around flags and keys
r_glowshellfreq "0"
// A value of 1 enables support for shadows, which looks ok, but reduces performance. I'd recommed leaving them disabled, 0.
r_shadows "0"
// Enable Direct3D support (keep this off if your video card supports OpenGL)
vid_d3d "0"
// When x is set to 1 this enables the precaching of textures in Video memory before loading a level. This can improve performance on many graphics cards (In the sense that Textures aren't loaded during a level if the Graphics card has sufficient texture memory), although it will also increase loading time. When x is set to 0 textures are loaded during levels instead, which will improve level loading time, although can adversely effect performance in levels as textures are loaded into Video memory.
precache "1"
// Tripple buffering allocates a 3rd frame buffer. This frame buffer can improve performance by allowing the hardware to render at the same time that the 3D application performs other tasks. Set x to 1 to enable Tripple buffering for improved performance. However, Tripple buffering requires extra video memory, so on older Graphics cards (Low Video memory) you can improve performance by setting this to 0 instead.
tripplebuffer "1"
// Makes Player Models, Backpacks, Armour etc.. Brighter
lightgamma "1"
// Brighter
gamma "8"
brightness "10"
// Brighter Textures
texgamma "0.001"
// Enable high quality player models. Set to 1 for slightly better quality player models (and slightly lower fps)
cl_himodels "0"
// Control Amount Of Gibs Spawned When You Kill Someone
//cl_giblife "0"
//cl_gibvelscale "0"
// Get Rid Of Decals (Rocket Blasts etc)
//r_decals "0"
//mp_decals "0"
// Blood And Gib values For When You Shoot/Kill Someone
//violence_ablood "1"
//violence_agibs "1"
//violence_hblood "1"
//violence_hgibs "1"
No powiem ze dal mi dosc duzo, bo w akcji spadaly mi fpsy do 30 czasem a teraz mam okolo 70 no chyba ze trafi sie aztek, patrze na wode i jeszcze ktos mi tam smoke'a wrzuci
I jakos tak lepiej mi sie gra, bo sie wszystko jasniejsze zrobilo, tyle ze nie kazdemu moze sie to podobac bo gra wyglad, hmmm mniej estetycznie, bo tekstury sa rozmazane itp. ale ja tam wole miec plynnosc niz "slicznego" CS'a
Mam tak po reinstalce. Syfu nie mam i nie mialem nigdy Tego akurat jestem pewien..
Zreszta teraz mam juz dobrze wszystko z FPS'ami, w akcji spadaja max do 70 a to mi w zupelnosci wystarcza.
Nawet na nieszczesnym aztecu wszystko dobrze smiga...
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